Njal leading a buncha WG Terms, usually 5-7 with varied wargear depending on what I feel like trying, rollin' with a LRC.
Grey Hunters x 10, 2x Meltaguns, Rhino
Grey Hunters x 9, Meltagun, Rhino, and a Rune Priest
15 Blood Claws in a LRC with two flamers
Now, if you look at it, you might wonder why I'm not playing a normal Space Marine chapter. In the whole list I really only take advantage of N'jal, a Rune Priest, and the Blood Claws' extra attacks on the charge. There's not a lot of that trademark Space Wolf uniqueness to be had, here, and I'm determined to mix it up. It's also a huge points list, which needs to be changed. Njal and two Land Raiders is so silly.
A disapproving glare from Fenrisian kin!
Step one: Get rid of some of my vehicles. I have been getting great results being Mech'd up and all, but I just don't think it's what the Wolves are supposed to be doing. We have fewer vehicle options than vanilla Marines; we should be using our tanks to supplement our force, not serve as the backbone thereof.
That I've been doing relatively well with so many really speaks to the power of mech and Marine vehicles more than the Space Wolves themselves. My list relies on the presence of lots of armor and I'm not sure I like it. I'm using my basic troops less and less, and the Grey Hunters and Blood Claws are some of the best basic troops around!
Step two: Add more Space Wolf-specific units. I want Lone Wolves, Wolf Guard, and Thunderwolf Cavalry, and I want lots of 'em. I'm having a problem with Thunderwolves and finding an appropriate, varied, and cost-effective model, but I'm sure something will sort it out soon enough. In the meantime, I'm using my bikes for "counts as" cav.
I'm likely going to skip Blood Claws and their variants in this step. Swiftclaw are fantastic and I love them, Skyclaw are pretty scary in the right hands, but I'm just not interested in extra attacks on the charge alone. If I were also taking Ragnar or Wolf Priests I would be set, but those units don't really appeal to me. The extra attack on the charge is cool and all, but not really something that stands out of the Wolf dex as being particularly flavorful. I will have to explore ways to kit these squads up as I play.
Lone Wolves are such a great fluffy unit, I'm a bit ashamed that I haven't taken them more. I think it has something to do with my third game, a crushing defeat at the hands of a local vet who killed my Lone Wolf with storm bolters from two Drop Pods. What the fuck. Well, I'm reinstating my Chainfist/Storm Shield Lone Wolf, and giving him some Fenrisian Wolves to run with once I can find some models for 'em.
I also really need to take advantage of the Wolf Guard. I'm going to run Logan as an HQ and take them as troops, both in and out of Terminator Armor. Drop Pods and Land Raiders and all sorts of nastyness abounds. I've been looking at the "Wolfwing" lists that the internet is so fond of, and I think I'm going to give my own a try. Hopefully it will come out a bit different from the cookie cutters, but we'll see! Historically my Terminators have rolled more 1's on saves than anything else, so I'm a bit leery of this idea, but I figure I have to try.
Step three: Read a Space Wolf story. I haven't decided which one, but I'm going to try and take my own advice and get inspired by the fluff, no matter how bad it is. Any suggestions?
Do I have to? Ugh.
Step four: Take ideas from the audience. Fire away!